#ifndef _FRACTAL_DRAGON_H_
#define _FRACTAL_DRAGON_H_


#include "../fvertexarray.hpp"
#include "../fvector.hpp"


struct Dragon
{
    int age;

    Dragon(int age=0);
    int vertex_num(void);
    
    void render(FVertexArray<FVector2d> &va, int age, FVector2d &l, FVector2d &r);
};


#endif  // _FRACTAL_DRAGON_H_
